Idea: The time spent doing repetitive tasks to gather health or money inside a videogame could instead control a real-life robot doing a real job in real life, such as stacking grocery store shelves. Also: If a real-life grocery-stacking robot scared a mother and caused her to drop her baby, you'd lose points in the game; a game like "Rollercoaster Tycoon" where you're controlling a real company but you don't know it; training people to overcome agoraphobia
Originally from Creativity Wasted episode 45
Ondrej Balas (Twitter: @ondrejbalas)
Ron Rigby (Twitter: @RonRigby)
Bryan Harrison (Podcast: Moist Definitely)
Tom Walma (Twitter: @thomaswalma)
Recorded at Podcast Detroit (Podcast Detroit)